Amazon.co.uk Review
Mario Kart: Double Dash!! has got to a lot to prove. The original Super Mario Kart on the SNES is still lauded by many as one of the best driving games–and one of the best multi-player games–ever made, but Mario Kart 64 had a less unanimous welcome. Thankfully, Double Dash!! has got everything right–indeed this is probably the best first-party sequel so far for the GameCube: the graphics are excellent, the power-ups are more insane than ever and most importantly the handling of the karts is excellent, with the powerslide of the SNES original all-important once more. The big new gimmick for Double Dash!! is the fact that there are customised karts for you to drive, all of which can seat two characters. This … More >>
Mario Kart: Double Dash!
Category: Gamecube /
Tags: best first-party sequel, best multi-player games, Dash, Double, double dash, Kart, Mario, mario kart, mario kart 64, Super Mario Kart



Well, I’ve been waiting for this to turn up for ages, and it finally dropped on the mat on Saturday morning as I was on my way out to my mother-in-laws 60th birthday party….noooooooooooooo…..all day I had to spend couped up eating cake, being polite to relatives etc. knowing that DD was there waiting at home.
Having now spent the remaining hours of the weekend playing it, I can definitely say it is worth the wait. What’s it like? Well, it’s like Mario Kart of course! And that is exactly what we all wanted, isn’t it?
The improvements are subtle yet worthwhile – improved graphics etc. The handling of the karts is superb, and playing around with the character/kart combos gives endless possibilities. There is nothing else in life quite as satisfying as power-sliding around a 180 degree hairpin, preferably knocking off a quick red shell in the process.
Make no doubt, I’ve loved every minute of this game so far, and I haven’t even got onto multi-player yet! However, I do have a couple of concerns. First, I’m worried about how long the single-player appeal will last. I’d managed to win gold on all but 150cc star cup after only a couple of hours playing (of course, I’ve spent many an hour on previous versions of the game, so I’m pretty good.) That said, I haven’t finished yet and I’m sure I have more to unlock. Only time will tell on that one. My other moan is about the use of the Z button to swap characters. To me, that button is the only fault of the cube, and it’s use during high speed shenanigans can be tricky (I constantly keep firing power-ups when trying to switch drivers and vice-versa.) I’m sure I’ll get used to it, though.
But forget those worries, this is still brilliant and a must-have, whether you’re new to Mario or a karting die-hard.
Rating: 5 / 5
Alright, I’ve owned the game for over a year now and I must say it’s pretty exellent. When I got the game I hated racing and I hardly ever played it. But as I played through it more I got very addicted to it. After three months I had nearly completed it, but accidentally started a new game and had to start it all over again. There are 6 different cup tracks(mushroom, flower, star, special, all-tour and mirror) and also plenty of characters and cars. This particular game takes the whole Mario series to a new level. So kids save up your pocket money and interested adults use yer credit cards and buy probably the most fun, addictive, racer-wha’kin’, car-bashin’ and item-throwin’ mario game in existence.
Rating: 5 / 5
As an owner of the SNES, 64 and GameCube, I have over the last 10 years enjoyed the playablity of Mario Kart in 3 of its formats. Double Dash is a world of brilliant colours and delightful racing environments but has become easier to play for the casual game player. For the veteran however, it does not demand the skill required by the SNES version, which still holds up for visuals and challengeable playability. That said, the gameplay is enhanced by the built-in rumble packs on the controllers and is now playable for all skill levels. Time trials on Yoshi’s Island are thoroughly demanding and absorbing.
Rating: 4 / 5
I was expecting a lot from Mario Kart: Double Dash!! It sounds incredibly sad, but Mario Kart 64 represents one of the defining characteristics of my early twenties. Many, many, many hours were spent playing multiplayer Mushroom Cup Grand Prix and to this day, my Nintendo 64 is often hooked up and Mario Kart 64 enjoyed as if I’d bought it last week.
There has been no other game until now that has inpsired so much emotion, bad language, frustration and elation than Nintendo’s masterpiece.
One of the worst console mistakes I ever made was swapping my N64 for a Playstation. Fortunately, Sony’s souless, over hyped grey monstrosity met a fiery death in my car when it exploded and I reinvested in Nintendo’s ill fated but brilliant N64 earlier this year.
So, I have been eagerly awaiting Mario Kart Double Dash!! since the summer and I have now had the chance to play it properly. I have to confess that one hour into the game, I was slightly disappointed.
I’ve always liked Nintendo’s game presentation – neat, very simple and crisp. There’s nothing I hate more than complicated menus which clutter the screen and delay the start of the game. MK:DD is clean and simple, just as I wanted.
When the game starts, the visuals were exactly what you would expect – bright, typically Nintendo and just right for the game. The animation and detail on the drivers is the best aspect – the way Koopa Troop juggles his 3 red shells, for example is fantastic. Some of the background visuals aren’t so impressive, but you simply don’t notice.
The music, again, is typically Nintendo – unbelievably catchy and the sort of tunes that you will find yourself whistling for months.
Then we come to the way it plays. This is where my initial disappointment arose. There was something I just didn’t like about the way the karts handled and felt – I didn’t feel in control, it was like I was just a passive bystander watching mayhem unfold in front of me.
Still, I carried on playing and this feeling lasted for about an hour. After that, when I started to get to grips with the corners, and began executing perfect powerslides round tight bends and pipping other karts on the line, it started to feel right. I can’t explain why, but from that point on, the game has just got better and better.
The powersliding technique gives a rally-feel and takes genuine skill and timing to execute successfully. Trying to powerslide round a tight bend, whilst dodging banana skins and giant shells and at the same time unleashing your own weapons and defending yourself againt competitors weapons is extremely demanding and extraordinarily entertaining.
There are numerous touches and improvements, but the most obvious and important one is the two charcters per kart aspect. In itself, it doesn’t radically alter the way the game plays, but it creates more depth. You can now play co-operative, for example, with one player driving and the other controlling the player in the back, dishing out weapons and helping the execution of powerslides.
I could go on for pages and pages about all the tiny improvements and changes, but I implore you to play the game and find out for yourself. All you need to know is that criticism levelled at MK64 has been addressed in this version – more thought has gone into the tracks, which are tighter, shorter and far more interesting; the AI is much better, and very hard to beat; there are now more unlockable aspects and finally, one player mode is now much more of a challenge and worth a look.
The bottom line is that MK:DD is purely and simply, fun. There is no multiplayer game at the moment that even comes close in terms of pure, unadulterated entertainment and even fewer games can keep you captivated till 4.30am. It’s too early to say, but I think it is as good, as the legendary Super Mario Kart on the SNES and definitely an improvement on MK64.
With a market saturated by average first person shooters, movie tie-ins, the same sports games released year in-year out and an obsession with realistic graphics, Mario Kart: Double Dash!! is a refreshing change. I know I’ll be playing if for years to come.
Rating: 5 / 5
As I’m sure you’ll all agree, Mario Kart on the N64 was the pinnacle of multiplayer racing. It still to this day gets the odd run around with a few friends, that was until I recieved this delightful package!
Double Dash is a spruced up version of MK64, with gorgeous graphics, a shed loads of characters to play with and a new take on the kart classic. This being that there are two characters per kart – so you get to weigh up the Speed, Acceleration and Weight attributes by carefully choosing two different characters as well as the actual racing kart.
The Single player game and multiplayer VS. modes are very similar to the MK64 version as are the general track layouts. This, however, isn’t a bad thing as it is what kept the Mario Kart games a cut above the rest. Hitting the’?’ blocks will reveal the original weapons from MK64 as well as character specific ones – whoever is on the back of the kart will collect the weapon – you can change mid race between the driver and backseat thrower, in order to get each characters special weapon.
The game really shines in the 2-player CO-Operative Mode!
Yes you heard me right – player 1 starts off as the driver and player 2 as the weapon thrower! You can, as always switch characters, but in order to win, you will have to practice transferring positions and turbo skids in order to time them right. This is the real change to the Mario Kart franchise and is not to be missed – A Grand Prix, 1 cart and 2 players -
Let The Good Times Roll.
Rating: 5 / 5